The initial story was written by Hashino, who originally worked alone on the scenario before other writers were brought on to help. While they had the option of developing the title for handheld consoles or mobile devices, Hashino felt that the game would lose its charm on less powerful hardware. Hashino had wanted an in-house engine, but the team's lack of experience with HD consoles meant this was impracticable. It used the third-party Gamebryo game engine. The main aim was to create something new as a change prior to developing a new role-playing game. The aim with Catherine was to create a game that was not within the role-playing genre as with the majority of Atlus' titles, in addition to making something that was aimed at adults. The game would later be called a "test" for the development of Persona 5. In a 2012 statement, an Atlus staff member said that Catherine was a "difficult" game for the company to make. Despite the shift onto HD consoles making their vision easier to realize, debugging for multiple consoles caused problems that pushed back the planned development schedule. Using HD consoles they were able to fully portray the world of Catherine. The chief designer was Kazuhisa Wada, while the chief programmer was Yujiro Kosaka.Ĭatherine was the very first title developed by Atlus for high-definition (HD) video game consoles, specifically the PlayStation 3 (PS3) and Xbox 360 (360). The three key staff members were all veterans of the Persona series: director and producer Katsura Hashino had helmed both Persona 3 and Persona 4 art director and character designer Shigenori Soejima had designed characters for both Persona 3 and Persona 4 and composer Shoji Meguro had created music for multiple Megami Tensei titles, including the Persona series. Planning for Catherine began while the development team were performing final polishing work for Persona 4 prior to the latter's 2008 release. The original Catherine was developed by the "2nd Creative Production Department", a team within Atlus who had previously handled development for the Persona series, a subseries within the Megami Tensei franchise.
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