Katsukitty are a console mod shop based in Tokyo who specialise in capture solutions for hand-held consoles. In this review we’ll be looking at the 3DS capture kit from the distinctly Japanese sounding Katsukitty. Luckily, the gaming scene is full of very talented modders and hardware engineers, so it wasn’t too long before someone stepped in to finally bring the DS to the big screen. Given the DS’ unusual dual screen design, creating a big-screen player for the device isn’t going to be as straightforward as it was for the Gameboy, which is probably why Nintendo never bothered. No such official hardware ever existed for any of the super successful DS line of consoles, however. Their latest console, the Switch, is built entirely around this concept too. Portable gaming is great when you’re on the go, but once you return home, why would you want to play on a tiny screen with headphones when you have a big screen TV and home theatre system set up? Nintendo have certainly embraced the concept of playing portable systems on less portable displays in the past, with the likes of the Super Gameboy and the Gamecubes GBA player. If it were an easier (and thereby less expensive) mod, I’d call it “today’s must have 3DS mod”, but due to price, I’m just going to call it “today’s best option using real hardware”.Katsukitty’s installation is neat and doesn’t affect the aesthetic of the console. Is the 3DS your favorite console and you just have to play it on a bigger screen as well? This could be a very good choice. So, my opinion on this differs based on needs:Īre you a professional streamer / content creator / speedrunner who wants a high quality way to record your New 3DS XL? If so, this product is awesome and should be exactly what you need. It’s also less lag than many of the “classic mini” consoles, as well as all the crappy HDMI scalers I constantly warn people about. It’s easy to hear something like 2-3 frames and immediately get turned away, but consider your other options: Software emulation will most likely have far more latency, the Nitro DS kits had at least a frame of lag and no 3DS HDMI solution is scheduled for release any time soon. If you take everything into context, that’s very good. Here’s some screenshots, with the original 3DS screen on the right: That seemed to work great and verified the previous results: We saw lag that appeared to be right at (or just below) 2 frames, varying up to 3 frames. At first, we tried counting the frames between then when there was movement on the screen, but then someone suggested using the 240p Test Suite via emulation. To test latency, I held the 3DS next to my monitor (previously measured at 4ms of lag) and used a 1000fps camera to record both the capture window and the original screen. Next, go to Config\Special Settings, then check off both tabs:Īfter both tabs are checked off, hit Okay, then restart the application: Please note that there might be a newer version of the application eventually released with different settings, so your results may vary: ![]() If you plan on using your display to view the game, here’s some settings I recommend changing. If you’re simply using this to stream your 3DS, I wouldn’t worry about it at all: Play on the handheld, set up your stream window and it’ll look and sound great. The software’s default settings were a bit laggy at 3-5 frames, but we got it down to 2-3 frames. ![]() Also, settings and lag test results are below: ![]() If you’d like to see it in action, check out the livestream I did with Ben from iFixRetro. There’s also some 3D options available, should your display support it. It’s a very hard installation, but worked well with every game we tested: 3DS, DS, GBA (via Virtual Console), plus each of the last three in their 1:1 modes. I just had the pleasure of testing a new capture solution for the New 3DS XL that transfers the handheld’s audio and video to your PC via software and a MicroUSB cable.
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